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THE EMERALD NIGHTMARE - II'GYNOTH

Post shit in here regarding boss fights that we're bad at. Maybe even kill videos if some dribbler can work a camcorder.

by Emtee » Wed Jul 13, 2016 2:32 pm

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Emtee
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Posts: 65
Joined: Wed Apr 01, 2015 12:28 pm

by Emtee » Wed Jul 13, 2016 2:46 pm

Emtee
Site Admin
 
Posts: 65
Joined: Wed Apr 01, 2015 12:28 pm

by Ypox » Mon Sep 19, 2016 8:00 pm

tldr:
P1 = Kill blobs on eye to kill eye, spread, run out of raid with debuff (Blast Furnace)
P2 = Stack under boss, debuff=spread around the room(+outside?) GTFO out of the room before the bosses cast is finished.

P1

Eye:
1. Chain Lightning, spread

Dominator Tentacle: Tank grab asap
1. Grand slam, avoid(run to mark?)

Nightmare Horror (Big add):
1. Does lazer beam, tank it facing away from the raid
2. Does debuff, 50% more lazer dmg taken, tankswap at 2 stacks (Really hurts, Externals on 2 stacks+tanking?)
3. Spawns goo underneath itself, don't move the add around, just out of the raid and stand still, don't stand in it...

Corrupted Tentacle: Don't need to be tanked
1. Spams diarrhea, debuff that spawns goo every 2 sec., run out of the raid

Deathglare Tentacle: Don't need to be tanked
1. Mind flay, interrupt

Blobs(Nightmare Ichor):
1. Fixates, melee hits = dot that can be dispelled(no biggie)
2. Death = ON EYE, explodes, hurts... (Blast Furnace/Spine of Deathwing)
3. 20 blobs exploded on eye = dead eye = P2

P2

Kill ALL adds remaining from P1

Il'gynoth: Nuke?
1. Cursed Blood, explodes for ONE MILLION DAMAGU within an 11 yard circle.
No Debuff = Stack UNDER the boss
Debuff = Spread ASAP (fixed locations? marks?)
2. Dark Reconstruction, makes Eye come back, run out of the room before the cast is finished(40sec?) = P1(+different location and spawn order?)

Cycles between P1 and P2 (and for every p2 in the cycle after the first one, P2 becomes 10 sec shorter?)
Ypox
 
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